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  • SPS
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    Length: 12:10
04 May 2020

Min-max saddle point games appear in a wide range of applications in machine leaning and signal processing. Despite their wide applicability, theoretical studies are mostly limited to the special convex-concave structure. While some recent works generalized these results to special smooth non-convex cases, our understanding of non-smooth scenarios is still limited. In this work, we study special form of non-smooth min-max games when the objective function is (strongly) convex with respect to one of the player’s decision variable. We show that a simple multi-step proximal gradient descent-ascent algorithm converges to {\epsilon}-first order stationary point of the min-max game with the number of gradient evaluations being polynomial in 1/{\epsilon}. Finally, we evaluate the performance of the proposed algorithm through adversarial attack on a LASSO estimator.

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