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EFFICIENT SUPER-RESOLUTION FOR COMPRESSION OF GAMING VIDEOS

Yifan Wang (Xidian University); Luka Murn (British Broadcasting Corporation); Luis Herranz (Computer Vision Center); Fei Yang (Universitat Autònoma de Barcelona); Marta Mrak (Queen Mary University of London); Wei Zhang (Xidian University); Shuai Wan (Northwestern Polytechnical University); Marc Gorriz Blanch (BBC)

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07 Jun 2023

Due to the increasing demand for game-streaming services, efficient compression of computer-generated video is more critical than ever, especially when the available bandwidth is low. This paper proposes a super-resolution framework that improves the coding efficiency of computer-generated gaming videos at low bitrates. Most state-of-the-art super-resolution networks generalize over a variety of RGB inputs and use a unified network architecture for frames of different levels of degradation, leading to high complexity and redundancy. Since games usually consist of a limited number of fixed scenarios, we specialize one model for each scenario and assign appropriate network capacities for different QPs to perform super-resolution under the guidance of reconstructed high-quality luma components. Experimental results show that our framework achieves a superior quality-complexity trade-off compared to the ESRnet baseline, saving at most 93.59\% parameters while maintaining comparable performance. The compression efficiency compared to HEVC is also improved by more than 17\% BD-rate gain.

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  • SPS
    Members: Free
    IEEE Members: $11.00
    Non-members: $15.00
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    Members: Free
    IEEE Members: $11.00
    Non-members: $15.00