PATHNET: LEARNING TO GENERATE TRAJECTORIES AVOIDING OBSTACLES
Alassane Watt, Yusuke Yoshiyasu
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This paper presents a novel approach to solving 2D motion planning problems using deep neural networks, which we refer to as PathNet. PathNet first takes a 2D environment map composed of obstacle zone and free zone and compresses it to a latent vector. The latent vector is afterward concatenated with the start and goal positions to generate a trajectory connecting those positions. Our learning-based neural planner can solve motion planning problems in unseen environments and is computationally efficient as it only needs one single pass in our network to generate trajectories.