AN AUTHORING MODEL FOR INTERACTIVE 360 VIDEOS
Paulo Mendes, Alan Guedes, Daniel Moraes, Roberto Gerson, Sergio Colcher
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The recent availability of consumer-level head-mounted displays and omnidirectional cameras has been driving an explosion of 360 video content. Transforming the original recorded 360 video content in meaningful interactive multimedia presentations that support viewers in tasks such as learning, entertainment, and telepresence, however, is not trivial and requires new tools. Such tools must provide an easy-to-use authoring model for the integration of different media objects and active user interface elements. In this paper, based on real-world scenarios for interactive 360 videos, we gather a set of requirements and propose a declarative authoring model to support authors in the process of designing and creating 360-degree interactive video presentations. As a case study, we implement different applications showing the expressiveness and completeness of the model in the scope of the target scenarios.