Interactive 360° narrative for TV use
Christian Fuhrhop, Louay Bassbouss, Nicolas Patz
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SPS
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Given appropriate playout technologies, 360° video can be shown on regular SmartTVs (HbbTV), even as live video.
However, limitations of TVs restrict the amount of interactivity that can be provided on top of the 360° navigation.
The paper utilizes examples from the Hyper360 project to provide suggestions for
the design of interactive 360° TV applications.
One of the topics addressed is the need to consider the requirements of interactive 360° videos in preproduction and during filming, providing content that will provide a viewer experience without disruptive visual and technical effects.
However, limitations of TVs restrict the amount of interactivity that can be provided on top of the 360° navigation.
The paper utilizes examples from the Hyper360 project to provide suggestions for
the design of interactive 360° TV applications.
One of the topics addressed is the need to consider the requirements of interactive 360° videos in preproduction and during filming, providing content that will provide a viewer experience without disruptive visual and technical effects.