INTERACTIVE TRAINING AND ARCHITECTURE FOR DEEP OBJECT SELECTION
Marco Forte, Brian Price, Scott Cohen, Ning Xu, Francois Pitie
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Interactive object cutout tools are the cornerstone of the image editing workflow. Algorithms that can reduce the number of interactions are clearly valuable. Recent deep-learning based interactive segmentation algorithms are capable of rough binary selections with a handful of clicks, yet, they tend to plateau once this rough selection has been reached. In this work, we interpret this plateau as an inability of the algorithm to precisely leverage each user interaction.
We introduce a novel interactive architecture and a training scheme that are both tailored to better exploit the user input at higher numbers of clicks. Comprehensive experiments support our approach, and our network achieves state of the art performance.
We introduce a novel interactive architecture and a training scheme that are both tailored to better exploit the user input at higher numbers of clicks. Comprehensive experiments support our approach, and our network achieves state of the art performance.