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In this paper, we propose a novel method for the anonymization of sign language footage: given a source RGB video of a sign language user, we conceal the identity of the original signer by reproducing the video using animated cartoon characters. Our method pays particular attention to the cues that are important for sign language communication, transferring the motion and articulation of the hands, upper body and head of the real signer to the cartoon character in a faithful manner. To effectively capture these cues, we build upon an effective combination of the most robust and reliable deep learning methods for body, hand and face tracking that have been introduced lately. Our system first extracts the skeleton pose sequence from the input video as well as the cartoon's skeleton from its reference figure. The extracted skeletons are then fed into our skeleton retargeting algorithm, which combines the bone lengths from the cartoon character with the pose information from the human signer. The recombined parameters are then used as input to a recursive kinematic tree-based algorithm, which retargets the input skeleton pose sequence to the cartoon's skeleton. Finally, the reproduced frames of the signing cartoon are generated from the retargeted skeleton pose sequence. To the best of our knowledge, our method is the first to implement video reproduction using cartoon characters as a solution to the challenging task of sign language video anonymization. We conduct qualitative evaluations to demonstrate the effectiveness of our approach and the promising results that we obtain.